DKP Basics
DKP is a point system for rewarding attendance, shot-calling support, objective participation, or other guild-defined actions. Members spend or earn points based on rules the guild publishes in advance.
A common baseline: 1 point per hour of scheduled group content, plus a bonus point or two for shot-calling, officer duties, or bringing consumables for the group. A member who attends four 2-hour ZvZ blocks in a week banks 8 points. Spend 5 of those points bidding on a piece of loot and 3 carry into next week - the running balance is what makes DKP feel earned rather than arbitrary.
The system works when points are predictable. If members cannot tell why points were awarded or removed, DKP turns into argument tracking instead of activity tracking.
Loot Splits
Loot splits distribute silver or items from group content. A clean split records the event, participants, loot value, deductions, and final payout per member.
Say a group clears content worth 300,000 silver in loot. Guild tax at 10% removes 30,000 silver, and repair or regear costs for the run total 20,000 silver, leaving 250,000 silver to divide across 10 participants - 25,000 silver each before any DKP-weighted bidding on individual items changes a member's share.
Common deductions include regears, guild tax, transport costs, and objective costs. Put those deductions in writing before the event starts, not after loot is already on the table.
Rule Design
Good guild economy rules are short, visible, and consistent. Members should know what earns credit, what counts as a penalty, and when payouts happen.
A rule like "1 DKP per hour attended, minus 2 DKP for an unexcused no-show after signup" is easy to apply the same way every time. A rule that depends on an officer's memory of who showed up and for how long is not - and it's the second kind of rule that causes disputes weeks later, once nobody can reconstruct what actually happened.
Guild Operations
Use the Guild Hub to keep member records, loot splits, resources, schedules, and DKP tools in one place, so payout history doesn't live only in a spreadsheet an officer might lose access to.
The roster's built-in loot split tool records participants, deductions, and per-member payouts against the guild's real DKP ledger, so a split created for one event stays auditable alongside every split before it - useful the next time a member asks why their payout looked smaller than expected.
- Publish DKP and split rules before the first event.
- Record attendance immediately after content.
- Keep deductions visible to participants.
- Review disputes from the written rule, not memory.
- Archive old splits so officers can audit payouts later.
More Guides
Beginner9 Essential Tips Every Player Needs
DKP and loot splits only matter once you're geared enough to show up. This covers the Item Power, specialization, and faction fundamentals that get a new member there.